一場他國之間的戰爭,用不到兩週時間,幫俄羅斯事實上突破了西方在能源上的制裁封鎖。
I can’t express how grateful I am for this change. I’m also annoyed with myself for missing out that this was added back in Rails 7. Had I noticed, I probably would have taken it out for a spin far sooner! I have to confess though that beyond the basics, I have somewhat lacking front-end skills (and was quickly developing The Flexbox Rage), so I took bits from various templates & online component generators, and got Claude to generate the rest with some mockups of common screens and components. I then sliced & diced, copied & pasted my way to a usable UI using a sort of customized “UI toolkit” - Rails partials are great for these sorts of re-usable elements.
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The collection already includes several notable games, including Stellar Blade, Lies of P and Psychonauts 2, among others. It's good to know the library continues to grow, proving that there might still be some life left in 3D display technology after all.
The point here is that this is context-dependent, but I would urge developers to push correctness through types. It is a much more robust approach than relying on the calling code to do its due diligence or bloating the callee with dependencies.